The beasts here aren’t like the ones I remember from Ness’s story books; they’re stronger, stranger, and they’re toying with us. This place; Barovia, it wants us alive and it aims to make sure we know our place. When Heni came and pulled me back my throat was bleedin’; I don’t suppose I had enough blood in my body ta keep my heart beatin’, it was a time before I could so much as stand, but whatever’s here is stronger, bringin’ us back to our feet before breath can so much as hit our lungs, and it isn’t just me. One of us is missin’ his skin, another one’s got the ears of a bat…well, three bats. Petr seems fine, but he smells a bit ripe.
Whatever ride we’re on I want off. We’re bein’ pulled in every direction; everybody here needs somethin’, but it seems ta me that our best chance of gettin’ out is followin’ the old card reader’s hints.
Wizard Tax Collector
Wizard – This card tells of history. Knowledge of the ancient will help you better undersand your enemy
Look for a wizard’s tower on a lake. Let the Wizard’s name and servant guide you to that which you seek.
Tax Collector – This card tells of a powerful force for good and protection, a holy symbol of great hope.
The Vistani have what you seek. A missing child holds the key to the treasure’s release.
Missionary – This is a card of power and strength. It tells of a weapon of vengeance: a sword of sunlight.
I see a garden dusted with snow, watched over by a scarecrow with a sackcloth grin. Look not to the garden but to the guardian.
Darklord – This card sheds light on one who will help you greatly in the battle against darkness.
Ah, the worst of all truths: You must face the evil of this land alone!
Beast – Your enemy is a creature of darkness, whose powers are beyond mortality. This card will lead you to him!
The beast sits on his dark throne.